The objective will be familiar to players of the original Catan—the first player to achieve ten victory points wins the game and becomes the new Lord Commander of the Night’s Watch. Players use lumber, brick, wool, grain, and ore resources to strengthen their hold on the north by building roads, settlements, and keeps; recruiting guards for their patrol; or buying Development Cards. Each of these acts bring players increased power and recognition through the awarding of victory points.
In addition to building within the Gift, players must strategically balance their resources to defend the Realm from Wildling raiders. At the start of their turn, a player rolls three dice: two to indicate which resources will be harvested from the Gift and one to determine which, if any, Wildlings advance toward the Wall.
Once the harvest has been reaped and the Wildlings have advanced, players may trade their resources with each other.
Victory occurs from either improving the infrastructure of the Gift enough to keep it safe, or by the honor of having most valiantly tried to defend the Gift if it falls.
3-4 Players
60-75 Minute playtime
Ages 14+