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King Arthur is searching for a worthy heir. Together with Merlin he tries to find the best candidate among the Knights of the Round Table.

Players move their knights or Merlin with the help of dice around the action ring to get the most desired actions.

While the knights are only moved by the corresponding player, Merlin can be moved by all players, which makes integrating Merlin in one’s plan a tricky endeavor.

There are multiple ways to score victory points such as defeating barbarians, building manors in the surrounding area and increasing one’s influence in the 6 counties. Additionally, players can fulfill task cards during their turn to get more victory points. The player who plans his actions most efficiently will ultimately have the most points and thus will be the royal successor of King Arthur.

2-4 players
Ages 14+
75 minute play time

Game board
2 county frames
24 area and 28 manor tiles
55 task cards
4 start tiles
start player marker
36 shields
36 flags
36 wooden resources
24 barbarians
16 player seals
11 apple tokens
Holy Grail, Excalibur, and round markers
12 Merlin staff tiles
Stickersheet for 16 wooden followers
12 player dice
4 white Merlin dice
28 influence marker
4 victory point marker
4 knights
4 player tableaus
4 extra tableaus
4 victory point token
Rule booklet