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This limited Kickstarter deluxe edition includes many component upgrades resulting in a box twice the size of the regular retail edition. Upgrades include:
- Larger Game Board
- Dual-layer player boards and score track
- 405 plastic miniatures instead of cardboard tokens for all the workers, infanty, cavalry, siege engines, towns, cities, ports, and ancient wonders.
- Unique sculpts for each of the 6 nations
- Wood resource tokens instead of cardboard
- 75 metal coins instead of cardboard (note the box incorrectly indicates there are 100 included).
- All substituted cardboard tokens are still included!
- Large color-printed Starting Player token
- Storage strays
- Additional copy of the rulebook
- Note that the original campaign indicated 30 color hex bases for the wonders would be included. These were ultimately removed from the final production.
Mosaic: A Story of Civilization is a Civilization-Building game from Glenn Drover, designer of, among others, Age of Empires III: The Age of Discovery, Railways of the World, Sid Meier's Civilization: The Boardgame, and Raccoon Tycoon.
Mosaic is an action selection game. On your turn, you will perform one of seven actions and acquire components.
Acquiring Components is important in creating the unique mosaic of your civilization. They are used as prerequisites for many new technologies, as well as for scoring. Also, by pursuing specialization in one or more Civilization Components, you may be able to claim a ‘Golden Age’ of that type.
As the game goes on and your Civilization grows, scoring cards are eventually revealed from the four decks. Each time a scoring card is revealed, your Civilization will score for each region that you dominate with your cities and military units. After the third scoring card is revealed, there is one final turn and the game ends. You will then score for your cities and towns, your wonders, projects, and golden ages, and for all of your cards that score for your unique Civilization Components.